+ Setting: Alter how strongly hexagon grid is drawn on the map
+ Each general alters between offering call-for-support or sabotage action
+ Accuracy: Artillery unit can use up MPs to prepare for the next barrage to make it more efficient
+ Rear area units with multiple MPs might not leave movement arrows to avoid filling the entire map with them
+ Setting: Rounded Display: If turned ON, the game tries to pad the status line text
+ New Bersaglieri icon
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move
+ Cut off dugouts etc immobile defensive structures might lose HP (20% chance)
+ General: Action: Build Hospital
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital)
+ Withdrawing unit favors clear terrain and cities more
+ HOF cleanup
+ More Tactical Routes
v3.4.1
+ Minimap: Altering color themes to better separate various targets
+ Setting: Turn Hospital-dots ON/OFF on minimap
+ AI refinements
v3.4
+ Setting: Turn Special Force Units ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ Documentation: Updates and typo fixes
+ HOF cleared from the oldest scores
+ Lighter and wider rivers (take II)
+ Setting: Turn Mortars ON-OFF
+ Setting: Turn Special Force Units ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ Documentation: Updates and typo fixes
+ HOF cleared from the oldest scores
+ Lighter and wider rivers (take II)
v3.3.8
+ Setting: Turn Mortars ON-OFF
+ New lighter sea-water hexagon icon & lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Added flags to Italian units, bigger flags on other units
v3.3.6
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ History Notes: Added new ones and edited old ones
+ HOF cleared from the oldest scores
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ History Notes: Added new ones and edited old ones
+ HOF cleared from the oldest scores
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes railway-road network in black color
+ Separate unit type for Canadian Armor
+ Road only gives cheaper move when moving from own hexagon to own hexagon
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
+ Unit Tally: list of units with most battles
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Strength Map: Show strength of your combat forces on minimap
+ When General selected RS tag shown on unit whose Supply Depot will be Reset
+ Graphic optimizations (faster screen update, smaller app size)
+ HOF cleared from the oldest scores
+ Added Axis Generals and Artillery (new games only)
+ When General is selected yellow SF marker shown on the General which would receive Shift Focus MPs
+ When General is selected the combat unit which would get MPs marked with light blue border & MP marker
+ Setting: Mechanized units might lose MPs due to being out of fuel
+ Setting: Turn Bazookas ON/OFF
+ Shorten Bombardment/Barrage as Hit (later turns)
+ Unit Tally will include HP losses for each unit type
+ 50 new quotations
+ HOF cleanup
+ Setting: HP marker background color: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ If one unit has multiple resources of the same type assigned to it one of these will be returned back to the resource pool between turns
+ Removed Big Advance feature (extra resources for gaining over 13 VPs in one turn)
+ Cannot apply Operational Movement so close to front line
+ Setting: Turn Anti-Aircraft Guns ON/OFF
v3.1
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-) to work better on small screens
+ Icons: Color & Contrast enhancements
v3.0.8
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ Attacking zero HP unit does not consume MPs from General
v3.0.8
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ Attacking zero HP unit does not consume MPs from supporting General
+ Fix: Rest Disturbed without reason when hospital adjacent to sea
v3.0.6
+ New resource: AA Guns: Reduce strafing by Axis airforce
+ Setting: Turn Dugouts ON/OFF (for player)
+ Axis area control flag replaced with a flag with AXIS-text
+ HOF cleared from the oldest scores
v3.0.6
+ New resource: AA Guns: Reduce strafing by Axis airforce
+ Setting: Turn Dugouts ON/OFF (for player)
+ Axis area control flag replaced with a flag with AXIS-text
+ HOF shows scores with normal Difficulty Level first
+ HOF cleared from the oldest scores
v3.0.4
+ Unit Icons Size button has bigger range
+ Disbanding tank units gives tank unit replacements
+ Added 70 new military history quotations
+ Setting: Turn Minefields ON/OFF
v3.0.4
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units, [u] on upper left corner of game screen)
+ Disbanding tank units gives tank unit replacements
+ Added 70 new military history quotations
+ Setting: Turn Minefields ON/OFF
v3.0.2
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from just being a flat line
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off